
- #No activation screen for xbox dev mode on mac activation code#
- #No activation screen for xbox dev mode on mac install#
- #No activation screen for xbox dev mode on mac update#
The other settings are documented elsewhere, you can use the settings in my screenshot (in the above post) to test the deploy process, then go back and research them to better understand your needs.Ħ. If not, click the "Create." button to make one.ĥ. In the "Publishing Settings" group, make sure you have a certificate specified. Click "Switch Platform", wait for it to finish processing, then click "Player Settings."Ĥ. Select "Windows Store" in the "Platform" section. (continued below so I can post more pictures)ģ. (Thanks In Unity, go to File>Build Settings. You will not be able to open your UWP project successfully if your Unity project has an ampersand in the file path. Note that the file path of your Unity project cannot have an ampersand. Don't worry if you don't own this asset, it's not required for a successful build. I also imported the Advanced FPS Counter asset because I like the device and memory status info it displays. Or just create a simple "Hello World" type project. Use one of the updated Unity 5.x demo assets if you want something that will work without tweaking. I had to make a few, very minor, code tweaks to get it to run in Unity 5. For the purposes of this write up I imported the free Particle Callbacks demo (via the asset store) into an empty project. (Thanks here's how you build for UWP and deploy to Xbox One: Older versions of the XDK have known deployment issues, especially with the il2cpp scripting backend.
#No activation screen for xbox dev mode on mac install#
#No activation screen for xbox dev mode on mac activation code#
You will get an activation code that you need to enter in your Dev Center Account Portal.

#No activation screen for xbox dev mode on mac update#


I will try to update it as the deploy process changes.

We've been having some fun talking about the new ability to deploy a UWP app to Xbox One in the General Discussion asked for some help with the deployment steps so I'm starting this thread in what I believe is the appropriate support forum so I can provide some assistance. Update #1: Info on the new Xbox Dev Mode Companion (preview) app
